A Free Browser Game

The Descent,
Attempted™

A game where Hell doesn't punish you. It studies you.

The Descent, Attempted is a free browser game based on Dante's Inferno. Unlike action games in this space, there is no combat. Instead, your behavior — every pause, shortcut, act of mercy, and moment of judgment — is silently observed. Descend through all nine circles and discover what the ending reveals about you.

What Awaits

Nine Circles. One Silent Observer.

From Limbo's stillness to the frozen lake of Cocytus — the descent is long, and nothing you do goes unnoticed.

The Nine Circles

The descent carries you from Limbo's stillness to the frozen silence of Cocytus — each circle its own world, its own weight.

The Silent Observer

The game tracks your hesitation, your aggression, and your mercy. Not what you choose — but how you move.

Relics of the Damned

Charon's Obol. A Frozen Tear. Objects that carry the weight of past sins. Whether you collect them is noted.

Denizens of Hell

Minos. Phlegyas. The Furies. You encounter them, and you choose how. There is no correct way to treat the damned.

Multiplayer Echoes

See what others chose. Leave messages at shrines. The world changes as players cross thresholds together.

Reflective Endings

The ending reveals who you were across the full descent. Compare your nature to others. Unlock hidden epilogues.

"There are no right choices.
There is only what you actually did —
and what that means."

Most games track your decisions. This one tracks something harder to fake: your behavior. The hesitation before you act. The mercy you extended — or withheld. The judgment you carried down through nine circles of Hell.

Learn How the Game Watches →

Four Measures the Observer Keeps

Nothing is announced. You will see no score, no meter, no indicator that you are being watched. The cataloguing is silent. The findings are delivered only at the end.

By the time you reach the frozen lake, the Observer knows things about you that you may not have intended to reveal.

Powered by an experimental engine built to observe behavior, not just record choices.

Read more about how it works →
I

Hesitation

How long you wait before acting tells the Observer something about what you feared.

II

Aggression

When given a choice of how to proceed — whether you force, or find another way.

III

Mercy

The damned here were once something. Whether you treat them as such is noted.

IV

Judgment

What standard you apply, and how quickly, is part of the permanent record.

The Route

The Nine Circles of Hell

ILimboThe unbaptized. The virtuous pagans. A stillness that is its own punishment.
IILustThe carnal. Swept in an endless storm, never to rest.
IIIGluttonyThe gluttons. Prostrate in filth, guarded by Cerberus.
IVGreedHoarders and wasters. Rolling weights against each other without end.
VAngerThe wrathful. The sullen. The river Styx. Phlegyas at the oar.
VIHeresyThe heretics. Sealed in burning tombs. The City of Dis.
VIIViolenceAgainst others. Against self. Against God. Three rings, three rivers of blood.
VIIIFraudThe Malebolge. Ten ditches for ten species of deceit.
IXTreacheryThe frozen lake. Cocytus. The end of the descent.
The Descent Is Open

The game remembers how you behave, long after you've moved on.

Free. No download. Play in your browser, now.

Begin the Descent