The Route

The Nine Circles

Limbo to Treachery — nine circles, each with its own weight. The Observer does not reset between them.

Descriptions Without Spoilers

These are not walkthrough notes. They are an orientation — what each circle feels like, in the voice of the game, before you reach it.

For the source material — Dante's poem, the sins, the original punishments — read The Divine Comedy: A Plain-Language Guide →

Circle by Circle

I

Limbo

A stillness that feels earned. No torture — only the ache of what can’t be reached.

II

Lust

Wind without rest. The storm does not punish — it prevents stillness long enough to think.

III

Gluttony

Rain that never stops. Hunger that becomes a landscape. A guard that was once an appetite.

IV

Greed

Weights rolled back and forth, not to win — to repeat. Hoarding and wasting as the same motion.

V

Anger

The river Styx. Faces in the mire. Rage and sullen silence as twin ways of refusing the world.

VI

Heresy

The City of Dis. Tombs that burn with certainty. Truth turned into a cage that never opens.

VII

Violence

Three rings. A river of blood. A forest that bleeds. A desert that burns without consuming itself.

VIII

Fraud

The Malebolge: ten ditches for ten kinds of deceit. A geometry built from excuses.

IX

Treachery

A frozen lake. Motion reduced to intention. Betrayal preserved like an insect in ice.

The map is known. The path is not. What matters is how you cross each threshold.

Begin the Descent